THE FIRST BERSERKER: KHAZAN SECRETS

The First Berserker: Khazan Secrets

The First Berserker: Khazan Secrets

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter On-line universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

A clara inspiração para isso foi Nioh, que similarmente identicamente conjuntamente utiliza 1 sistema bem semelhante, mas isso tira 1 pouco do charme do um Souls e a graça por explorar 1 mundo interconectado e achar caminhos natural escondidos entre as áreas.

Outra coisa que identicamente conjuntamente incomoda bem é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo jogo, quando comecei a realizar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei utilizando todos os atalhos qual eu tinha aberto, completamente fechados.

Vejo isso Ainda mais como uma decisão de modo a facilitar o desenvolvimento, já de que fazer um mapa completo da amplamente mais manejorefregatráfego, contudo junte isso ao fato de de que as armas sãeste drops aleatórios por inimigos e o The First Berserker: Khazan ímpeto do explorar diminui bastante, utilizando um Enorme impacto até exatamente na atmosfera global do jogo.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Isso faz parecer que parte do progresso foi jogado pelo lixo e honestamente nãeste entendi essa decisão de “resetar” certas coisas do mapa após sair dele.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

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